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- ; -- Begin automatic Vibrant configuration section VG
- ; DISPLAY PARAMETERS VG
- ; VG
- ; Main Display VG
- ; VG
- MAIN-DISPLAY = VIBRANT
- VIBRANT-MAIN = 13 ; 15364 ATI VGA Wonder 800x600 256 colors
- VIBRANT-MAIN-FONT = "VGA16"
- ; VG
- ; Materials Editor VG
- ; VG
- MATERIAL-DISPLAY = VIBRANT
- VIBRANT-MATERIAL = 13 ; 15364 ATI VGA Wonder 800x600 256 colors
- VIBRANT-MATERIAL-FONT = "BLOCK10X17"
- ; VG
- ; Rendering Display VG
- ; VG
- RENDER-DISPLAY = VIBRANT
- VIBRANT-RENDER = 13 ; 15364 ATI VGA Wonder 800x600 256 colors
- VIBRANT-RENDER-SCREEN = SINGLE
- ; VG
- ; FLC/FLI Display Mode Configuration VG
- VIB-FLIC = "ON"
- ; VG
- ; -- end of automatic Vibrant Configuration section VG
- ;
- ;--------------------------------------------------------------------------
- ; 3D Studio system set-up parameter file for Release 3
- ;--------------------------------------------------------------------------
-
- ;This file contains setup information used by 3D Studio Release 3 system.
- ; It provides information on where key files are located and user
- ; customization parameters. For network setup parameters, see the
- ; 3dsnet.set file. For complete setup information, see chapter 3,
- ; "Configuring with the 3ds.set File," in the Installation Guide.
-
- ;--------------------------------------------------------------------------
- ; GENERAL COMMENTS REGARDING SYNTAX
- ;--------------------------------------------------------------------------
- ;o - You can now use YES/NO or ON/OFF interchangeably. YES=ON, NO=OFF.
- ;o - Arguments (right side of =) can be upper-case, lower-case, or mixed.
- ;o - Parameters may be in any order, but if repeated, the last one sets the
- ; value.
- ;o - Do not edit parameter names (left side of =)
- ;o - If there is a semi-colon (;) at the start of a line, 3D Studio ignores
- ; its contents. Use this to "comment out" lines.
-
- ;--------------------------------------------------------------------------
- ; OUTPUT DEVICES
- ;--------------------------------------------------------------------------
- ;
- ;For hardcopy output, use ADI driver. Set to RHPADI, and then add
- ; SET RHPADI= <driver> in autoexec.bat or startup batch file.
- ;DEFAULT-HARDCOPY = RHPADI
- ;
- ;Sets VTR control device. Choices are DIAQUEST (internal driver), NULL
- ; (No output, for testing only), and VTPADI for ADI devices. For ADI
- ; devices, set to VTPADI, and then add SET VTPADI=<driver> in autoexec.bat
- ; or startup batch file. Default is DIAQUEST.
- VTR-DEVICE = DIAQUEST
- ;
- ;Sets whether 3D Studio should send a STOP command to the VTR before
- ; specified tape transport commands. YES/NO or ON/OFF.
- VTR-PRE-STOP = ON
-
- ;--------------------------------------------------------------------------
- ; DISK PATHS
- ;--------------------------------------------------------------------------
- ;
- ; Disk path defaults. All default to the 3D Studio executables directory
- ; if not specified.
- ;
- ;Default path for 2D Shaper geometry. If only the directory name is listed,
- ; 3D Studio looks in 3D Studio executables directory for subdirectory
- ; of given name. Otherwise, include any complete path. Must be in quotes.
- SHAPER-PATH = "shapes"
-
- ;Default path for 3D Lofter geometry. If only the directory name is listed,
- ; 3D Studio looks in 3D Studio executables directory for subdirectory
- ; of given name. Otherwise, include any complete path. Must be in quotes.
- LOFTER-PATH = "lofts"
-
- ;Default path for 3D Editor geometry. If only the directory name is listed,
- ; 3D Studio looks in 3D Studio executables directory for subdirectory
- ; of given name. Otherwise, include any complete path. Must be in quotes.
- MESH-PATH = "meshes"
-
- ;Default path for fonts. If only the directory name is listed, 3D Studio
- ; looks in 3D Studio executables directory for subdirectory of given name.
- ; Otherwise, include any complete path. Must be in quotes.
- FONT-PATH = "fonts"
-
- ;Default path for Materials Libraries. If only the directory name is listed,
- ; 3D Studio looks in 3D Studio executables directory for subdirectory
- ; of given name. Otherwise, include any complete path. Must be in quotes.
- MAT-PATH = "matlibs"
-
- ;Default paths for all maps and backgrounds used by the system.
- ; You can define up to 250 MAP-PATH parameters anywhere on your network or
- ; hard disk. These can be overridden using the Configuration dialog's
- ; MAP-PATH parameters. They are shown in that dialog box (and searched)
- ; in the order listed here. The more map paths that must be searched
- ; each time the program tries to find a bitmap, the longer the searches
- ; will take (especially if you're using a CD-ROM drive).
- ; Note: We recommend that the SXP files be placed in the first MAP-PATH
- ; directory to avoid having to change map-paths while in the
- ; Materials Editor.
- ; If only the directory name is listed between the quotes, 3D Studio
- ; looks in the 3D Studio executables directory for a subdirectory that
- ; matches that name. Otherwise, include any complete pathname.
- ; The pathname must be in quotes.
- ; The commented-out paths, below are examples. (the paths in CAPS are
- ; map-paths from the 3DSr3 CD-ROM)
- MAP-PATH = "maps"
- ;MAP-PATH = "c:\stuff"
- ;MAP-PATH = "d:\ani\flics"
- ;MAP-PATH = "z:\ANIMAPS"
- ;MAP-PATH = "z:\ARCHITEX"
- ;MAP-PATH = "z:\BACKGRND"
- ;MAP-PATH = "z:\CLOUDS"
- ;MAP-PATH = "z:\LIGHTS"
- ;MAP-PATH = "z:\MARBLES"
- ;MAP-PATH = "z:\MESHMAP1"
- ;MAP-PATH = "z:\MESHMAP2"
- ;MAP-PATH = "z:\METALS"
- ;MAP-PATH = "z:\PATTERNS"
- ;MAP-PATH = "z:\REFMAPS"
- ;MAP-PATH = "z:\TOPICAL"
- ;MAP-PATH = "z:\WIPES"
- ;MAP-PATH = "z:\WOODS"
-
- ;Default path for project files. If only the directory name is listed,
- ; 3D Studio looks in 3D Studio executables directory for subdirectory
- ; of given name. Otherwise, include any complete path. Must be in quotes.
- PROJECT-PATH = "projects"
-
- ;Default path for ADI device drivers. If only the directory name is
- ; listed, 3D Studio looks in 3D Studio executables directory for
- ; subdirectory of given name. Otherwise, include any complete path.
- ; Must be in quotes.
- DRIVER-PATH = "drivers"
-
- ;Default path for IPAS3 processes. If only the directory name is listed,
- ; 3D Studio looks in 3D Studio executables directory for subdirectory
- ; of given name. Otherwise, include any complete path. Must be in quotes.
- PROCESS-PATH = "process"
-
- ;Default path for images. Used to save images and animations, and in
- ; Video Post. Also searched if map can not be found in MAP-PATHs.
- ; If only the directory name is listed, 3D Studio looks in 3D Studio
- ; executables directory for subdirectory of given name. Otherwise,
- ; include any complete path. Must be in quotes.
- IMAGE-PATH = "images"
-
- ;Default path first looked in by View Flic command. If only the directory
- ; name is listed, 3D Studio looks in 3D Studio executables directory for
- ; subdirectory of given name. Otherwise, include any complete path. Must
- ; be in quotes.
- FLIC-PATH = "images"
-
- ;Default path for Preview/Make and Preview/Play commands. If only the
- ; directory name is listed, 3D Studio looks in 3D Studio executables
- ; directory for subdirectory of given name. Otherwise, include any
- ; complete path. Must be in quotes.
- PREVIEW-PATH = "flics"
-
- ;Default path for Video Post .vp files. If only the directory name is
- ; listed, 3D Studio looks in 3D Studio executables directory for
- ; subdirectory of given name. Otherwise, include any complete path.
- ; Must be in quotes.
- VPOST-PATH = "vpost"
-
- ;Default path for temporary files. (This is not the same as the temporary
- ; disk swap file generated by the Phar Lap virtual memory manager.
- ; That file always defaults to the disk partition from which
- ; you started 3D Studio. If you want to direct it to another partion,
- ; use the Phar Lap CFIG386 -swapdir command, documented in the
- ; CFIG386.EXE section of the IG.) If only the directory name is listed,
- ; 3D Studio looks in 3D Studio executables directory for subdirectory of
- ; given name. Otherwise, include any complete path. Must be in quotes.
- ; Do NOT use this path for network control files!
- TEMP-PATH = "temp"
-
- ;--------------------------------------------------------------------------
- ; GENERAL CONFIGURATION PARAMETERS
- ;--------------------------------------------------------------------------
- ;
- ;Sets the default input device to either the built-in Microsoft
- ; Mouse driver or the external DGPADI driver. The default is MOUSE.
- ; For ADI use DGPADI. For built-in Summagraphics support, use SUMMA.
- INPUT-DEVICE = mouse
-
- ;Sets the COM port for the MOUSE and SUMMA pointing devices.
- ; You can set it to ports 1 through 4. Can be overridden in the
- ; Info/Configure dialog box.
- COM-PORT = 1
-
- ;Mouse scaling/speed factor for the entire system. Default is 2.
- MOUSE-SPEED = 2
-
- ;Switches the mouse buttons left-to-right for left-handed people.
- MOUSE-BUTTON-SWITCH = OFF
-
- ;Sets the size of the cursor "pick box". Range is 5-16 pixels. Can be
- ; overridden in the Info/Configure dialog box.
- PICK-BOX = 5
-
- ;Turns gamma correction on or off as a default. Recommended setting is ON.
- GAMMA-CORRECT = ON
-
- ;Sets default display gamma setting. Use Info/Gamma Control to determine
- ; best gamma correction value for display and then edit this parameter
- ; to match. Range is 0.285-3.5
- DISPLAY-GAMMA = 1.80
-
- ;Sets default framebuffer gamma setting. Use Info/Gamma Control to
- ; determine best gamma correction value for display and then edit this
- ; parameter to match. Range is 0.285-3.5
- FRAMEBUFFER-GAMMA = 1.80
-
- ;Sets default gamma value to use to correct images loaded from files.
- ; Can be overridden in Gamma Control dialog box and Video Post
- ; Queue Entry dialog box. Range is 0.285-3.5
- FILE-INPUT-GAMMA = 1.80
-
- ;Sets whether gamma value specified in a Targa file should be used to
- ; gamma correct input file, rather than the FILE-INPUT-GAMMA value.
- ; Default is ON.
- USE-TGA-GAMMA = ON
-
- ;Sets gamma value to use when saving images. For linear gamma, use 1.0.
- ; Typical value for NTSC video is 2.2. Range is 0.285-3.5.
- FILE-OUTPUT-GAMMA = 1.80
-
- ;Sets whether file aspect ratio is preserved when using
- ; Renderer/View Image, or whether image is resized to fit longest
- ; dimension of image to screen. Default is ON
- VIEW-PRESERVE-RATIO = ON
-
- ;Sets whether file aspect ratio is preserved when an image is used
- ; as a background, or whether image is resized to fit longest
- ; dimension of image to screen. Default is ON
- BGND-PRESERVE-RATIO = ON
-
- ;Sets whether image is scaled up to the display size when using
- ; Renderer/View Image, or whether image is centered in display.
- ; Default is OFF
- VIEW-SCALE-UP = OFF
-
- ;Reconfigures TIF loading to let 3D Studio load Animator Pro
- ; 8-bit TIF files. Setting this to Yes loads such files, but other
- ; TIF files may not load. Normal setting is OFF.
- AAP-TIFFLOAD = OFF
-
- ;Causes the Region selection tools in the 2D Shaper and 3D Editor
- ; to be additive, rather than toggling. This can be a tremendous
- ; modeling aid if you need to create irregular selection sets.
- ; Default is NOT to toggle, the same as Rel. 2, opposite from Ver. 1.
- REGION-TOGGLE = OFF
-
- ;Sets whether the SELECTED button in the icon panel stays on until you
- ; choose a command with which it doesn't make sense to use it.
- ; Default is ON, but many users prefer OFF.
- SELECTED-RESET = ON
-
- ;Sets the printer port for all print operations. Possible values are
- ; 1, 2, or 3 for LPT1, LPT2 or LPT3, respectively. Default is 1.
- PRINTER-NUMBER = 1
-
- ;Determines whether a backup file is saved with the extension .bak
- BACKUP-FILE = ON
-
- ;Sets axis labeling -- height (H), width (W), and depth (D) axes --
- ; for the 3D Lofter, 3D Editor, and Keyframer. Defaults are
- ; H-LABEL="Y", W-LABEL=X, and D-LABEL="Z".
- H-LABEL = Y
- W-LABEL = X
- D-LABEL = Z
-
- ; Default construction plane location for the 3D Lofter and 3D Editor.
- CONST-H = 0.0
- CONST-W = 0.0
- CONST-D = 0.0
-
- ;Sets whether alternate filename extensions are recognized by the system
- ; in addition to standard extensions. EQUATE-TGA is for Targa files,
- ; EQUATE-TIF is for TIF files, and so on.
- EQUATE-TGA = "pic"
- EQUATE-TGA = "win"
- ;EQUATE-TIF = "xyz"
- ;EQUATE-GIF = "zyx"
- ;EQUATE-JPG = "mpg"
- ;EQUATE-BMP = "map"
-
- ;Archive command. Edit to the command used by your archive program to
- ; create an archive file. Default is set for PKZIP from PKWARE, Inc.
- ; Archive program must be in same directory as 3DS executables, or it
- ; must be in a currently-available DOS path. See chapter 3,
- ; "The Pull-Down Menus," in the Reference Manual for archive
- ; program limitations.
- ZIP-COMMAND = "pkzip -a"
-
- ;--------------------------------------------------------------------------
- ; 2D SHAPER PARAMETERS
- ;--------------------------------------------------------------------------
- ;
- ;Maximum number of rubber spline segments in the 2D Shaper.
- ; Range is 1-9999, default is 100
- SPLINE-MAX = 100
-
- ;Maximum vertices in the 2D Shaper. (USES A MEMORY BUFFER)
- ; Range is 1-9999, default is 500
- SHAPE-MAX = 500
-
- ;Default number of interpolations between shape vertices in
- ; 2D Shaper and 3D Lofter. Range is 0-10, default is 5
- SHAPE-STEPS = 5
-
- ;--------------------------------------------------------------------------
- ; 3D LOFTER PARAMETERS
- ;--------------------------------------------------------------------------
- ;
- ;Maximum number of shapes in memory in the 3D Lofter.
- ; Range is 1-500, default is 32
- MOD-MAX = 32
-
- ;Maximum vertices on a path in the 3D Lofter. (USES A MEMORY BUFFER)
- ; Range is 1-9999, default is 100
- PATH-MAX = 100
-
- ;Default number of interpolations between path vertices in 3D Lofter.
- ; Range is 0-10, default is 5
- PATH-STEPS = 5
-
- ; Maximum number of vertices in the 3D Lofter's deformation grid splines.
- ; (USES A MEMORY BUFFER) Range is 1-9999, default is 50
- DEFORM-MAX = 50
-
- ;Sets whether the Version 1 or Release 2 lofting algorithm is used. If
- ; set to OFF, the Version 1 method is used, letting you create unbanked
- ; flat roads, etc. If ON, the Release 2 method is used, and shapes are
- ; banked automatically. Default is ON.
- LOFT-BANKING = ON
-
- ;--------------------------------------------------------------------------
- ; 3D EDITOR PARAMETERS
- ;--------------------------------------------------------------------------
- ;
- ;Default values for Ambient, Omni, and Spotlights. Default values are
- ; Ambient = 30,30,30; Omni = 180,180,180, and Spot = 180,180,180.
- ; These values are lower than Release 2, because of gamma correction
- ; and improved rendering quality in Release 3.
- DEFAULT-AMBIENT = 10,10,10
- DEFAULT-OMNI = 180,180,180
- DEFAULT-SPOT = 180,180,180
-
- ;Sets whether objects excluded from receiving shadows can cast shadows
- ; themselves. If ON, excluded objects do not cast shadows. Default is OFF.
- SHADOW-EXCLUSION = OFF
-
- ;Default size of the spotlight shadow bitmap in pixels
- ; Range is 10-4096, default is 512
- SHADOW-MAP-SIZE = 512
-
- ;Default shadow bias (offset) from the start of the shadow to the base
- ; of the object being shadowed, in units.
- ; Range is any positive floating point number, default is 1.0 units.
- SHADOW-MAP-BIAS = 1.0
-
- ;Default width of the area (NxN) in which the shadow-map is averaged
- ; (smoothed). Range is 1-10, default is 3
- SHADOW-SAMPLE-RANGE = 3
-
- ;Sets the shadow bias (offset) for ray-traced shadows.
- ; Range is any positive floating point number, default is 1.0 units.
- RAYTRACE-BIAS = 1.0
-
- ;Determines whether or not you're using the default Release 1 & Release 2
- ; style of computing the shadow bias (dynamically scaled relative to the
- ; scene size), or if you want the shadow bias to be scaled to the scene
- ; as an absolute value. If you turn this ON, you'll have to readjust
- ; the bias of all the lights in your scene, so be careful.
- ; This command is NOT documented in the 3DSr3 Installation Guide...
- ; it's only documented in the readme.doc text file.
- SHADOW-BIAS-ABSOLUTE = OFF
-
- ;Sets threshold in units for defining coincident vertices to be used by
- ; Weld Vertices option in the 3D Lofter and Modify/Vertex/Weld in the
- ; 3D Editor and 2D Shaper. Can be overridden in System Options
- ; dialog box. Range is 0.0-9999.0, default is 0.01
- WELD-THRESHOLD = 0.01
-
- ;Causes double faces to be eliminated when loading meshes. Files created
- ; long ago from DXF files may have some of these, and they can slow down
- ; rendering substantially
- REMOVE-DOUBLE-FACES = ON
-
- ;Sets whether closed polyline entities in DXF files are capped when the
- ; file is loaded into 3D Studio. Default is ON.
- FILL-PLINES = ON
-
- ;Sets the angular interval used to place vertices on arcs when loading
- ; a DXF file. Can be any positive floating point number, default is 10.0
- DXF-ARC-DEGREES = 10.0
-
- ;Sets the percentage of the screen used by the Video Safe frame.
- ; The default is 10.
- SAFE-FRAME = 10
-
- ;--------------------------------------------------------------------------
- ; EXTERNAL PROGRAMS
- ;--------------------------------------------------------------------------
- ;
- ;Place external programs below. These appear in the "Programs" menu.
- ; You can have up to 14 user programs now, and they can be a mix
- ; of .EXE, .BAT, .KXP, and .PXP files. Note that 3D Studio must be
- ; invoked by 3DSHELL.COM for external programs to have enough memory
- ; to run. Also note that programs need to have explicit path names
- ; including the .exe, .pxp, or .bat extender for 3dshell.com to be able
- ; to find it. Note that COMMAND.COM must be in your 3DS directory for
- ; .bat files to run. Also note that you must read the CFIG386 section
- ; in the Installation Guide regarding Phar Lap switches that need to
- ; be set in order to shell out to other Phar Lap applications, such
- ; as Animator Pro. Finally, note that you can pass arguments to .exe
- ; and .bat files. For example:
- ; USER-PROG9 = "c:\norton\lp.exe d:\froon.txt","LP Froon" will execute
- ; Norton Utility's LP program, causing it to print the file d:\froon.txt.
- ;USER-PROG1 = "c:\ani\ani.exe","Ani Pro"
- ;USER-PROG2 =
- ;USER-PROG3 =
- ;USER-PROG4 =
- ;USER-PROG5 =
- ;USER-PROG6 =
- ;USER-PROG7 =
- ;USER-PROG8 =
- ;USER-PROG9 =
- ;USER-PROG10 =
- ;USER-PROG11 =
- ;USER-PROG12 =
- ;USER-PROG13 =
- ;USER-PROG14 =
- ;
- ;--------------------------------------------------------------------------
- ; KEYFRAMER PARAMETERS
- ;--------------------------------------------------------------------------
- ;
- ;Sets whether TrackInfo and KeyInfo buttons in the Keyframer are modal.
- ; If set to ON, they don't turn off until you select another command or
- ; or right-click. Default is OFF.
- MODAL-KFBUTTONS = OFF
-
- ;Sets whether output frame files generated with a framestep value other
- ; than 1 are numbered sequentially. If NTH-SERIAL is ON, output frames
- ; are numbered without skipping numbers. Default is OFF.
- NTH-SERIAL = OFF
-
- ;Sets whether image is scaled up to the display size when using
- ; Disk-to-VTR, or whether image is centered in display.
- ; Default is OFF
- DTV-SCALE-UP = OFF
-
- ;Sets the maximum wireframe playback speed in frames. Default is 30 if
- ; VIDEO = NTSC, or 25 if VIDEO = PAL.
- KF-SPEEDLIMIT = 30
-
- ;--------------------------------------------------------------------------
- ; MATERIALS EDITOR PARAMETERS
- ;--------------------------------------------------------------------------
- ;
- ;Default material library. Must be in your MAT-PATH.
- ; This is NOT a pathname -- it is a filename. Default is 3ds.mli
- MATERIAL-LIBRARY = "3ds.mli"
-
- ;Sets whether backlight is on as a default in Materials Editor sample
- ; windows. Default is OFF so the tutorials work correctly. However,
- ; once you've gone through the tutorials, it would be a good idea to
- ; set this default ON.
- BACKLIGHT-MATERIAL = OFF
-
- ;Sets whether Materials Editor sample materials are antialiased against
- ; the background as a default. Slows rendering of sample windows if ON.
- ; Default is OFF.
- ANTIALIAS-MATERIAL = OFF
-
- ;Sets the default ambient light level in the sample windows.
- MEDIT-AMBIENT = 20,20,20
-
- ;Sets default value of Texture Blur slider in Mapping Parameters
- ; dialog boxes. Range is 0-100, default is 7.
- TEXTURE-BLUR-DEFAULT = 7
-
- ;--------------------------------------------------------------------------
- ; RENDERER PARAMETERS
- ;--------------------------------------------------------------------------
- ;
- ;Sets default shading limit from Flat, Gouraud, Phong, or Metal.
- ; Default is metal
- SHADING-MODE = METAL
-
- ;Sets default wire thickness in pixels when Force Wire is on in Render
- ; Animation or Render Still Image dialog box. Can be any positive
- ; floating point number. Default is 1.0
- FORCE-WIRE-THICKNESS = 1.0
-
- ;Sets whether antialiasing is ON or OFF as a default. Default is ON.
- ANTIALIASING = ON
-
- ;Sets hither clipping plane in units from the camera. Default is 1.0
- ; Can be overridden in the System Options dialog box.
- Z-CLIP-NEAR = 1.0
-
- ;Sets whether the framebuffer display buffer is cleared each time an
- ; image is rendered. The default is OFF.
- CLEAR-BUFFER = OFF
-
- ;Smooths the edges of objects. It's essential to have this set close
- ; to 1.5 for minimum edge "rolling" for broadcast-quality rendering
- ; of nearly-vertical or nearly-horizontal lines. If you've got flying
- ; logos with lots of edge detail, you probably want to keep this in
- ; the 1.0-1.2 range. Since it increases rendering time, it ought to
- ; be set at 1.1-1.2 for all non-broadcast animations, and only increase
- ; it when you absolutely need to reduce ALL edge rolling aliasing effects.
- ; The closer to 1.5, the smoother (and slightly blurrier) the edge quality.
- ; Range is 1.0-1.5
- PIXEL-SIZE = 1.1
-
- ;Sets whether texture maps are filtered using either of the pyramidal or
- ; summed area table filtering techniques. Default is ON.
- FILTER-MAPS = ON
-
- ;Defines the type of antialiasing sampling filter used. The options are:
- ; = 0 : Box Filter (uniform weights) -- DEFAULT
- ; = 1 : Bartlett Filter.
- AA-FILTER-KERNEL = 0
-
- ;You can customize the rendering resolution buttons in the
- ; Render/Setup/Configure dialog for you own sizes. The format is
- ; RESn = width, heighth, aspect ratio.
- ; You can replace any of the four buttons by using the appropriate number.
- RES1 = 320,200,0.82
- RES2 = 256,243,1.23
- RES3 = 512,486,1.23
- RES4 = 640,480,1.0
-
- ;Sets the default resolution and aspect ratio for the NULL output device
- ; and the No Display output. The default is 720,486,.9091
- DEFAULT-NULLRES = 640,480,1.0
-
- ;Set to YES to flip reflection maps left-to-right. Default is NO.
- REFLECT-FLIP = OFF
-
- ;Tells the Renderer to clip objects that intersect flat mirrors at the
- ; mirror plane if you're experiencing flat-mirror clipping problems.
- ; If you see problems of any kind with flat-mirror reflections, set
- ; this switch the other way and try the rendering again.
- MIRROR-CLIP-ANY = OFF
-
- ;Controls the number of inter-object reflections in non-flat automatic
- ; reflection maps. It controls the number of times each auto-reflect-map
- ; object is rendered -- watch out because it can GREATLY increase the
- ; amount of time it takes to render reflections.
- ; Range is 1-10, default is 1.
- NONFLAT-AUTOREFLECT-LEVELS = 1
-
- ;Determines how close faces need to be to be considered coplanar by the
- ; Renderer. Can be any positive floating point number. Default is .001
- COPLANAR-FACE-THRESHOLD = 0.001
-
- ;Sets the height of the z-buffer chunks. The default is 10 scanlines.
- ; Larger values require more memory.
- RENDER-BAND-HEIGHT = 10
-
- ;Turns off the warning at render start-up that a material needs uv
- ; mapping coordinates, but does not have them applied. Default
- ; is ON; turn off if you use box mapping or face mapping often.
- RENDER-WARN-UV = ON
-
- ;Turns field-rendering on (ON or YES) and off (OFF or NO). Default is OFF.
- RENDER-FIELDS = OFF
-
- ;Sets the field-rendering order. It controls which scanlines are
- ; rendered on which field. 1 is the default and should work for
- ; almost all systems.
- FIELD-ORDER = 1
-
- ;Determines whether new Release 3 subtractive transparency algorithm is
- ; used. It generally can be left ON, unless Release 2 transparent
- ; materials look overly saturated, and you don't want to readjust them.
- ; The default is OFF in order to be compatible with the "look" of
- ; Release 2 transparency.
- NEW-SUBTRACTIVE-TRANSPARENCY = OFF
-
- ;When ON, this parameter writes .LOC (screen location) files when
- ; rendering from Video Post. These files are only used by certain
- ; 3rd-party IPAS routines (ie, Lens Flare) for object position
- ; information.
- OUTPUT-RENDER-COORDS = ON
-
- ;Turns last image viewing on. Default is OFF. Can be overridden in
- ; System Options dialog box.
- SAVE-LAST-IMAGE = OFF
-
- ;Filename of last rendered image hold file. If you're using this function,
- ; it speeds things up a bit to save your last image to a RAM-disk.
- ; Also note that this variable must be the complete, explicit filename
- ; including the entire path -- it's not just the pathname.
- ; Defaults to "lastrend.img" in the 3DS origin directory.
- LAST-IMAGE-FILE = "lastrend.img"
-
- ;Sets default output image type in the 3D Editor. Choices include
- ; TARGA, GIF, CTIF (Color TIFF), MTIF (Monochrome TIFF), JPG (JPEG),
- ; and BMP (Windows bitmap). Default is TARGA, but can be overridden
- ; in Device Configuration dialog box
- IMAGE-TYPE = TARGA
-
- ;Sets image compression settings for TGA and TIF files. Default is ON,
- ; but can be overridden in Device Configuration dialog box.
- IMAGE-COMPRESSION = ON
-
- ;Sets default value for compression of JPEG files. Range is 1-100,
- ; default is 100 (best image quality/least compression)
- JPEG-COMPRESSION = 100
-
- ;RENDER-ALPHA replaces USE-ALPHA parameter from Release 2.
- ; Sets whether alpha-channel information is generated during rendering.
- ; Default is OFF, but can be overridden in Render Options dialog box.
- RENDER-ALPHA = OFF
-
- ;If RENDER-ALPHA is set to ON, this command splits the 8-bit alpha
- ; information off into a separate file with a filename that begins with
- ; A_ to denote that it's alpha information only. Default is OFF, but can
- ; be overridden in Render Options dialog box.
- ALPHA-SPLIT = OFF
-
- ;Sets the color depth of Targa files. Choices are 16 for
- ; dithered 16-bit (15+1) or 24 for 24-bit truecolor files.
- ; Default is 24. Can be overridden in Render Options dialog box.
- TGA-DEPTH = 24
-
- ;Sets the default state for the renderer to dither down from 64-bit
- ; color space to 24-bit color space. Leave ON, but can be overridden
- ; in the Render Options dialog box.
- DITHER-TRUECOLOR = ON
-
- ;Sets the default animation file output type for the Keyframer.
- ; Default is FLIC, but TARGA, JPG, or any other 3D Studio file image type
- ; can also be used. Can be overridden in the Device Configuration dialog
- ; box.
- ANIM-TYPE = FLIC
-
- ;Sets whether 256-color files are dithered. Default is ON.
- ; Can be overridden in the Render Options dialog box.
- DITHER-256 = ON
-
- ;Sets the number of colors used to generate flics. The default is 256, but
- ; you can reduce this to 236 for flics intended for playback under Windows.
- FLIC-COLORS = 256
-
- ;Sets whether Floyd-Steinberg dithering algorithm is used for flics or
- ; still images. Since it is better for still images, FLOYD-DITHER-FLICS
- ; default is OFF, and FLOYD-DITHER-STILLS default is ON.
- FLOYD-DITHER-FLICS = OFF
- FLOYD-DITHER-STILLS = ON
-
- ;Sets whether images are output to the ATVista card in NTSC or PAL
- ; resolution. Default is NTSC, but can be changed to PAL.
- VISTA = NTSC
-
- ;Sets whether video mode for color-checking is set for NTSC or PAL.
- VIDEO = NTSC
-
- ;Sets whether video color checking is done automatically. Default is OFF.
- VIDEO-COLOR-CHECK = OFF
-
- ;Sets method used for video color checking if VIDEO-COLOR-CHECK = ON.
- ; Choices are CORRECT (Default) to reduce hot color luminance, or FLAG
- ; to render them as black (0,0,0).
- METHOD = CORRECT
-
- ;Sets deault level at which Super-Black becomes effective for video.
- ; Range is 0-255, and default is 15, and Super Black can be switched
- ; off or on in Render Options dialog box.
- SUPER-BLACK = 15
-
- ;The following three parameters set the default values for object
- ; motion blur. MOTION-BLUR-NUMBER sets the number of copies of an object
- ; in each frame (Range is 2-8, default is 7). MOTION-BLUR-SAMPLES sets
- ; whether copies are dithered (when equal to MOTION-BLUR-NUMBER, no
- ; dithering takes place, and copies are semi-transparent; recommended
- ; is 1/2 MOTION-BLUR-NUMBER value). MOTION-BLUR-DITHER sets level of
- ; dithering (range is 0-100, default is 50).
- ; All can be overridden in Render Options dialog box.
- MOTION-BLUR-NUMBER = 7
- MOTION-BLUR-SAMPLES = 4
- MOTION-BLUR-DURATION = 1.0
-
- ;Sets the Scene Motion Blur randomization percentage. Range is 0-100, and
- ; default is 50, but can be overridden in Render Options dialog box.
- SCENE-BLUR-DITHER = 50
- ;
- ; This command is for turning off requests for user input from the renderer
- ; while rendering from the command line in batch mode. If it is set
- ; to NO, the renderer will proceed with rendering the scene even if
- ; it can't find files it needs to correctly render the scene.
- ; The default is YES.
- BATCH-RENDER-PAUSE = YES
- ; Note that if you set this to NO, you ought to redirect the screen
- ; output to a file by adding a DOS redirection command to your
- ; 3DS RENDER command sequence, like this:
- ; 3DS RENDER TEST /SP >>RENDER.LOG
-
- ;--------------------------------------------------------------------------
- ; COLOR REGISTER PARAMETERS
- ;--------------------------------------------------------------------------
- ;Palette-1 is the entire background. Include area between
- ; viewports, lower right icon borders and some dialogue text.
- ;Default is black
- PALETTE-1 = 0,0,0
-
- ;Palette-2 is the background of the command column and
- ; the cameras.
- ;Default is blue with some teal mixed in.
- PALETTE-2 = 0,114,162
-
- ;Palette-3 is the tape measure.
- ;Default is green
- PALETTE-3 = 0,168,0
-
- ;Palette-4 is the command column text and the background color
- ; under the command line along the bottom.
- ; Default is desaturated cyan
- PALETTE-4 = 129,187,202
-
- ;Palette-5 is the "selected" color, also appears in
- ; selector buttons in dialogues.
- ;Default is red
- PALETTE-5 = 168,0,0
-
- ;Palette-6 is the highlight on upper left side of icons
- ; and dialogue boxes.
- ;Default is light gray
- PALETTE-6 = 232,232,232
-
- ;Palette-7 is the dialogue box background color.
- ;Default is medium gray
- PALETTE-7 = 115,115,115
-
- ;Palette-8 is shared by the viewports background color and Materials
- ; Editor background color.
- PALETTE-8 = 141,141,141
-
- ;Palette-9 is the viewport outline color, dragging color
- ; and cursor color.
- ;Default is medium/light gray
- PALETTE-9 = 192,192,192
-
- ;Palette-10 is the "blue" single face highliting color
- ; in the 3D Editor.
- ;Default is light blue
- PALETTE-10 = 84,84,255
-
- ;Palette-11 is used for the text color in the F11 Text Editor.
- ;Default is light green
- PALETTE-11 = 84,255,84
-
- ;Palette-12 is the highlighted command which moves with
- ; the mouse.
- ;Default is light cyan
- PALETTE-12 = 84,255,255
-
- ;Palette-13 is the red highlighted text in dialogue boxes.
- ;Default is light red
- PALETTE-13 = 255,84,84
-
- ;Palette-14 is the color of the interpolated ticks in
- ; the deformation grids in the Lofter.
- ;Default is orange
- PALETTE-14 = 192,148,0
-
- ;Palette-15 is the third (active) column highlighted color.
- ;Default is yellow
- PALETTE-15 = 255,255,0
-
- ;Palette-16 is objects color, viewport outline, viewport name,
- ; icons, dialogue text, mouse.
- ;Default is white
- PALETTE-16 = 255,255,255
-
- ;--------------------------------------------------------------------------
- ; TEXT EDITOR COLOR REGISTER PARAMETERS
- ;--------------------------------------------------------------------------
-
- ;Sets the color of the text in the F11 Text Editor.
- ; Valid range is 1-16. System default is 10 (light green), but
- ; the recommended setting (and the program default) is 9 (light grey).
- ED-TEXT-COLOR = 9
-
- ;Sets the color of selected text in the F11 Text Editor.
- ; Valid range is 1-16. Default is 4 (red).
- ED-SEL-TEXT-COLOR = 4
-
-
- END
-